The Mag
·12 aprile 2025
Official Premier League VAR release – Semi-automated offsides now in play

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Yahoo sportsThe Mag
·12 aprile 2025
The Premier League finally gets this VAR advance, with semi-automated offsides to be used for the first time in the top tier of English football.
This weekend’s matches will see the semi-automated offsides used in the Premier League at last, with Newcastle United v Manchester United amongst the games.
When I say a VAR advance, the embarrassing truth is that semi-automated offsides have been used for years elsewhere, including at the 2022 World Cup finals for example.
The Premier League have now put out this official release (see below) confirming the VAR change/initiative, with an explanation of how exactly the semi-automated offsides will work, as well as why this is a big improvement on what has previously been in place.
Official Premier League release – 11 April 2025:
Ahead of semi-automated offside technology (SAOT) being used in the Premier League this weekend, here is more information as to how it will work
The Premier League will introduce semi-automated offside technology this weekend, on Saturday 12 April, after non-live testing in the Premier League and live operation in the FA Cup this season.
Semi-automated offside technology will provide more efficient placement of the virtual offside line, based on optical player tracking, and produce virtual graphics to ensure an enhanced in-stadium and broadcast experience for supporters.
The operation of semi-automated offside technology does not change the accuracy of the decision-making but enhances the speed, efficiency and consistency of the process.
The Premier League has worked in collaboration with PGMOL and sports data and technology company Genius Sports to develop a new semi-automated offside technology system – and this will be its first use in a live competition.
What is semi-automated offside technology?
Semi-automated offside technology is a support tool that automates key elements of the offside decision-making process for the video assistant referee (VAR).
It will be used in close offside calls – to either confirm or recommend a change to the referee’s call on-field – as is currently the case with VAR.
To determine close offside calls, the VAR currently needs to work with replay operators (RO) to manually determine the “kick-point” for the offside decision and then “draw” calibrated lines with a crosshair on the relevant defender and attacker, using multiple camera angles.
Once the lines and kick-point are determined, an “offside” or “onside” decision is generated.
Semi-automated offside technology will suggest a “kick point” and automatically create offside lines on the second rear-most defender and the relevant attacker – saving significant time in determining whether a player is onside or offside.
Once the semi-automated offside technology-generated outcome has been reviewed and approved by the VAR, a decision visual will be automatically generated and distributed to fans in the stadium and to the media.
How does the system work?
The system uses up to 30 newly installed cameras mounted around Premier League stadiums – with several capturing footage at 100 frames per second, twice the frame rate of typical broadcast cameras.
The cameras track the exact movement of the ball as well as up to 10,000 surface “mesh” data points per player – meaning the technology will track to see if any attacking player involved in the build-up to any incident was offside.
These are then “flagged” automatically in SAOT software to the VAR and SAOT operator.
Why isn’t it fully automated?
The technology is “semi-automated”, meaning there is human input as the VAR still needs to confirm the decision and that the SAOT system has accurately identified the “kick-point” and the correct players with the correct part of the body – and the outcome of the SAOT.
VAR will also need to determine whether the referee needs to conduct an on-field review for “subjective” offside calls – such as cases where deliberate play by a defender needs to be considered, or where an attacking player doesn’t touch the ball but could be interfering with an opponent while in an offside position.
Will SAOT rule out more goals for offside?
No – SAOT will not affect the accuracy of the decision-making or change offside calls. In the Premier League this season, offside calls have been adjudged to be 100 per cent correct.
It will enhance the speed and efficiency of the process. The expected average reduction of decision time in close offside calls with SAOT is approximately 30 seconds.
What will a SAOT decision visual look like?
Once the decision is made – a decision visual will be sent to broadcast, giant screens in stadiums and shared on the @PLMatchCentre X account.
This will feature a 3D virtual replay of the relevant players identifiable by each team’s kit.
An offside decision will be shown with a red line and onside with a green line. A white vertical wall will represent the offside line, with a blue “pulse” on the defender’s relevant body part.
When an attacker is offside, the part of their body which is offside will appear through the white wall and be outlined in red.
The final image in the virtual replay will be on an angle, off-centre, to provide a clear view of the attacker and defender involved in the offside review and the “pulse” will no longer be displayed.
There will be no overlay with broadcast footage – the replays will cut away to the decision visual. This allows for the decision to be displayed as quickly as possible.
The SAOT system will continue to implement the existing “thicker” lines, maintaining the integrity in the competition and consistency with the approach introduced in the Premier League at the start of the 2021/22 season.
Will SAOT remove long delays for close offside calls?
In most cases, yes. The SAOT system is designed to significantly decrease delays caused by the manual process currently used by VAR to determine offsides by “drawing lines” with crosshairs.
Most offside decisions will be quicker, but VAR will still have the option to draw crosshairs as a back-up to the SAOT system if required. This process may be necessary in “edge cases” where several players block the view of the ball or other players for the system’s cameras.
This may occasionally result in the length of check we have seen previously in specific scenarios with VAR checking close offsides.
The length of certain VAR checks may also remain where decisions need to consider multiple offside checks or other offences such as fouls or handballs in the attacking possession phase (APP).